# Tokenomics

> The Tokenomics of CiDi Games is not built around a single asset. Instead, it establishes loops around real use cases within the platform.

### Overview

CiDiCoin, CiDiScore, and Elf Sigil each play distinct roles:

<table><thead><tr><th width="203">Asset</th><th>Core Role</th></tr></thead><tbody><tr><td>CiDiCoin</td><td>Handles consumption and settlement</td></tr><tr><td>CiDiScore</td><td>Records progression and verifies ecosystem participation</td></tr><tr><td>Elf Sigil</td><td>Supports trading and fee scenarios in the Elf Continent Marketplace</td></tr></tbody></table>

Together, the three form the platform economy of CiDi Games, while maintaining clear boundaries to prevent role confusion across assets.

### Boundaries of the Three Assets

CiDi Games will maintain clear boundaries among the three assets to avoid confusion in their respective roles.

<table><thead><tr><th width="201">Asset</th><th>Usage Boundary</th></tr></thead><tbody><tr><td>CiDiCoin</td><td>Used for platform-level consumption, top-ups for games under the platform, tournament entry, platform services, and developer settlement</td></tr><tr><td>CiDiScore</td><td>Used to record user growth, platform participation, and Pi ELF progression, and serves as an important participation credential for entering Elf Continent application scenarios</td></tr><tr><td>Elf Sigil</td><td>Used for trading, circulation, and fee scenarios in the Elf Continent Marketplace</td></tr></tbody></table>

Developer settlement is centered on CiDiCoin.

CiDiScore and Elf Sigil do not carry developer settlement functions, preventing the platform’s commercial settlement system from becoming overly complex.

### Three-Layer Asset Loop

The asset circulation of CiDi Games consists of three layers.

<table><thead><tr><th width="129">Layer</th><th width="115.5">Asset</th><th>Function</th></tr></thead><tbody><tr><td>Consumption Loop</td><td>CiDiCoin</td><td>Supports Pi recharge, platform consumption, tournament entry, top-ups for games under the platform, and developer settlement</td></tr><tr><td>Progression Loop</td><td>CiDiScore</td><td>Supports daily user participation, Pi ELF growth, platform activity, and ecosystem participation records</td></tr><tr><td>Application Loop</td><td>Elf Sigil</td><td>Supports trading, circulation, fees, and related sink scenarios in the Elf Continent Marketplace</td></tr></tbody></table>

### Economy Built on Real Use Cases

Together, these three layers allow the economy of CiDi Games to be built on real use cases:

<table><thead><tr><th width="146">Participant</th><th>Value</th></tr></thead><tbody><tr><td>Users</td><td>Have content to play, points to accumulate, tokens to spend, and a Marketplace for circulation</td></tr><tr><td>Developers</td><td>Have content distribution and revenue settlement</td></tr><tr><td>Pi Ecosystem</td><td>Gains more concrete, higher-frequency, and more understandable utility scenarios</td></tr></tbody></table>


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